Choose Export Format
Select a format below to generate an export from your imported content.
PDF Handout
Styled for the table - parchment background, clean layout. Print from your browser or save as PDF.
PrintJSON
The raw data, pretty-printed. Drop it into your own scripts, seed other tools, or stash it for later.
DataPlain Text
Just text. Paste it anywhere - Notion, Obsidian, a sticky note. Nothing to clean up.
UniversalCSV Spreadsheet
Drops straight into Excel or Google Sheets. One row per item, columns vary by content type.
DataDiscord Markdown
Stat blocks and loot tables formatted the way Discord actually renders them. Just paste.
ChatFoundry VTT
A proper module you install once. Actors, items, and journal pages land in their own compendium, ready to drag in.
VTTRoll20 API
Paste into your campaign's API console and run. Characters, handouts, and rollable tables appear with 5e sheet attributes wired up.
VTTFantasy Grounds
NPCs land in the bestiary, encounters in the combat tracker, loot in the treasure tables. FG Unity-compatible.
VTTOwlbear Rodeo
Stat blocks and descriptions you can pin right to your map. Paste into any OBR Note extension and they show up on the scene.
VTTTableplop
Ability scores, HP, and dice macros already wired up. Import via the character screen and play.
VTTUnity JSON
Typed arrays, string IDs, no top-level objects. Drop it into a ScriptableObject loader or call JsonUtility.FromJson<T>() and go.
Game EngineGodot Resource
Snake_case, typed arrays, no extra steps. JSON.parse_string() in Godot 4, JSON.parse() in Godot 3.
Game Engine